Premiers pas

Affinites de types : viser le bon type pour faire 2x degats

Original: Type Effectiveness Explained: Hit the Right Type for 2× Damage
洛克精灵广场 / 2026-04-06

Les 18 matchups elementaires expliques pour mieux utiliser la table des types.

Le corps complet de l article en francais est encore en verification; la version anglaise reste affichee pour le moment.

How Type Matchups Work

In Roco Kingdom: World, every skill belongs to one of 18 elemental types. Hitting an enemy with a type they're weak to deals 2× damage. Hitting one they resist deals 0.5× damage.

Type matchups are the single most important combat mechanic — more impactful than raw level differences.

Common Matchups (Quick Reference)

  • Water beats Fire, Fire beats Grass, Grass beats Water (the classic triangle)
  • Flying beats Bug, Grass; Electric beats Water, Flying
  • Ground beats Fire, Electric; Ice beats Dragon, Grass, Flying
  • Fighting beats Normal, Ice; Ghost beats Ghost
  • Dark beats Ghost, Psychic; Psychic beats Fighting, Poison

Dual-Type Spirits

Some spirits have two types. Damage taken stacks:

  • If both types are weak → 4× damage (very dangerous!)
  • If one is weak and the other resists → returns to (neutral)

See the full chart on our Type Chart page any time.

Practical Tips

  • Build a team that covers multiple offensive types in skill choices.
  • When stuck on a stage, check the enemy's type before adjusting your lineup.
  • Don't run a mono-type team — you'll get walled by anything that resists your one element.

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